Sep 24, 2009, 05:17 AM // 05:17
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#101
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Yes, I do think I'll be laughing.
Armor ignoring damage isn't that bad when it's low. Snares are pretty dumb when you play PvE.
As for monks, take a look at cast times in the the Prot line. All the important ones are 1/4. Like I said, I'd be laughing.
__________________
I came when I heard you'd beaten the ELITE FOUR.
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Sep 24, 2009, 05:25 AM // 05:25
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#102
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Academy Page
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Quote:
Originally Posted by fenix
Yes, I do think I'll be laughing.
Armor ignoring damage isn't that bad when it's low. Snares are pretty dumb when you play PvE.
As for monks, take a look at cast times in the the Prot line. All the important ones are 1/4. Like I said, I'd be laughing.
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Good on ya man, because I think you'd be one of the few. Pre-protting can only soak so much before chain knockdowns keep the Warriors from building adrenaline properly, and allow enemy frontliners into the tender bits of my team, all while being unable to kite from AoE.
Of course, this is coming from someone relatively new to GW, who H/H's everything because of disappointingly immature guilds, and has never enjoyed the tastiness of SY!
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Sep 24, 2009, 10:08 AM // 10:08
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#103
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Wilds Pathfinder
Join Date: Feb 2006
Location: When not at Aziure's Wizard Tower you can find my in Belgium
Guild: Knigths of the Keyboard Order - KkO
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Quote:
Originally Posted by QueenofDeath
Not taking a full party is not saying much when you can complete 90% of the game with just 3 heroes and yourself. lol
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Firstly I'd like to see you do that and secondly it seems your still want to make it harder while you still don't use all the options you have!
My point was that you are in self control on the number of players you bring, the skills you bring and on your hero's.
If you want it hard maybe you could start using the hardly ever used skills and maybe show a.net that the plethora of underpowered skills are being used for once instead of whining to a.net to a.net there game is to easy.
Why should I use gimmick builds if I want to make it myself harder, jeeeez.
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Sep 24, 2009, 10:31 AM // 10:31
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#104
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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Quote:
Originally Posted by refer
I'll just use Glyph of Concentration instead. No energy loss if somebody tries to stop me and 3x the length of time.
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but glyph isn't a stance that can be thrown up mid spell, takes time to cast, can be interrupted, ends after 1 spell being cast, requires you be e/* or */e.
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Sep 24, 2009, 10:58 AM // 10:58
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#105
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Jungle Guide
Join Date: Jan 2009
Location: US
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Quote:
Originally Posted by turbo234
but glyph isn't a stance that can be thrown up mid spell, takes time to cast, can be interrupted, ends after 1 spell being cast, requires you be e/* or */e.
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MoR is only lasts 5 seconds. I don't like the "quick, do it now!" function.
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Sep 24, 2009, 12:50 PM // 12:50
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#106
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Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
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Quote:
Originally Posted by moriz
i'm pretty sure she'd be grateful for the double pay regardless, since either way, she'll be making more than what she's currently getting.
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til she bounces a check ;p
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Sep 24, 2009, 01:01 PM // 13:01
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#107
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Magragoc
You really think you'll be laughing when every enemy in a mob has an armor-ignoring, highly damaging snare on a ten second recharge? Good luck to your monks on getting anything off that isn't a 1/4 second cast.
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Depends on how it's done.
If it's a shout, Vocal Minority.
If it has an activation time 1 second or more, it can be interrupted. Less, and it's more annoying.
Spell form and dazed will work.
If the snare is cripple, condition removal.
If it's a hex form, hex removal.
Skill form and you have an annoyance.
The damage is either reduced by Prot Spirit and Spirit Bond or too trivial to worry about.
You'd know it would be used almost as soon as you aggro, so Ward of Stability is a good counter to the knockdown. Either that, or take the knockdown on whoever takes aggro and then start beating up the mob.
Last edited by Xenomortis; Sep 24, 2009 at 01:04 PM // 13:04..
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Sep 24, 2009, 05:08 PM // 17:08
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#108
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Thread solutions:
Pvp:Use Pious Concentration
600: learn to not need MoR, because mor isn't necessary
Raptors:Using MoR at five secs is plenty to farm the cave.
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Sep 24, 2009, 07:31 PM // 19:31
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#109
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Krytan Explorer
Join Date: May 2009
Location: Devon, England.
Guild: Desolation Lords [DL]
Profession: E/Mo
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Quote:
Originally Posted by Life Bringing
Thread solutions:
Pvp:Use Pious Concentration
600: learn to not need MoR, because mor isn't necessary
Raptors:Using MoR at five secs is plenty to farm the cave.
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/solve
For that last thing, id say its depending on what build you are using.
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